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Giant Crab

(image)

The Brungar use an unknown magic to haste the growth of the crabs into beasts of destruction; upon the complete growth of such a behemoth, the army uses it for defense and hunting. These titanic arthropods are often used as living siege engines in wartime, capable of cleaving through an army of enemies without so much of a scratch due to their natural armor. Their skill in using water blasts has become as deadly as the most accurate elven snipers.

Special Notes: This unit is at home on the beach, and can move undetected in any sandy area or oasis.

Advances from: Overgrown Crab
Advances to:
Cost: 50
HP: 60
Movement: 6
XP: 156
Level: 3
Alignment: chaotic
IDGiant Crab
Abilities: Beach Home
(image)Claw
pierce
15 - 2
melee
(image)Water Spray
impact
6 - 4
ranged
Resistances:
blade20%
pierce30%
impact-10%
fire0%
cold0%
arcane0%
TerrainMovement CostDefense
Aldeias:150%
Cancelar140%
Continental170%
Costeiro150%
Costeiro160%
Deep Water250%
Flat140%
Forest330%
Frozen320%
Hills250%
Impassable991%
Mountains330%
Mushroom Grove240%
Shallow Water160%
Swamp250%
Unwalkable991%